00:00
00:00
Skeik
Matthew @Skeik

Age 32, Male

Developer

University of Toledo

Ohio

Joined on 6/19/05

Level:
17
Exp Points:
2,944 / 3,210
Exp Rank:
19,037
Vote Power:
5.88 votes
Audio Scouts
1
Rank:
Safety Patrol
Global Rank:
25,170
Blams:
60
Saves:
333
B/P Bonus:
6%
Whistle:
Bronze
Trophies:
6
Medals:
812
Supporter:
10y 2m 17d

Comments

black people aren't aloud in space

It's lookin good man! can't wait to see the next updates for this

I could a lot o shit, but what the fuck it's late, so I'll just say SOME shit:

Please don't have the upgrade system of the game just increase variables like speed, damage, fire rate etc. It's so predictable and boring- There's nothing to look forward to there. You've got a great opportunity with a simple game like this to go nuts. Like- I used to have this game called Stargunner; it was a simple by-the-numbers side-scroller like this, but it had this weapons store full of AWESOME WEAPONS you could clip onto your ship. For example you had the standard laser, and a double laser. There was also a spread shot, a rifle you could charge up and blast, a turret you could have stuck on that fired at guys automatically, a flame-thrower type thing where you had to be close to the enemy, a zig-zag laser that ricochet'd off the floor and cieling, a lightning bolt that shot straight down below you, a little satelite that orbited you, a load of engines that made you go faster, homing missiles, some kind of boomerang, a grappling-hook thing that'd latch onto enemies and weigh them down so they crash into the floor- It was fucking marvelous, I bought them all eventually.

Also, have a load of the same enemy fly onscreen in a synchronised curl, I love shooting those.

lol, my friend actually drew a design for a flamethrower ship that I was thinking about putting in the game.

I want to have some cool stuff like that, and I'm going to check out that Stargunner game. The only ship that would upgrade generic-like would be the ship shown in the game right now. I'm going to try implement that grappling hook and charge shot now that I heard about it XD. I want to get a lot of stuff in but I don't want the game to get too bulky, and people to get turned off by it. I remember playing a few flash games that had so much stuff I could do that I didn't feel like learning it, and I just shut it off.

Thanks for the input :D

I would write a dev blog, but my tendency to write small posts like, "I good. Me make more." Defeats the purpose.