:)
If you ever wanna partner up for a quick game let me know Im almost done with a project myself.
Age 33, Male
Developer
University of Toledo
Ohio
Joined on 6/19/05
:)
If you ever wanna partner up for a quick game let me know Im almost done with a project myself.
I understood what you meant!
I think.
It still seems like it would make so much more sense to have either both the game and the editor in AS2 or both the game and the editor in AS3. I'd figure AS3 would have all the capabilities of AS2 and more, so your only excuse is that you're lazy and you don't want to make a good game!
I think.
haha matt, quick is not in skeiks vocabulary.
Hey, you message me at weird times. I've done so many levels, finished the engine, added some more new stuff, and other things like menus/cutscenes and such.
Dude, you were whacking it? Gnarly...
the level editor seems good for what it does...
needs a bit of a ui update though :D
Will the level editor be in the final game or is it just for you and perry (or even testers) to make levels?
Just me, Perry and testers. It's far too much work for me to make another level editor for this pretty much finished game lol.
We made some shitty fire game really quick :P
I-smel
how does AS3 allow you to make bigger levels? Like I genuinely want to know.
Skeik (Updated )
Well, AS3 doesn't really "allow" it, it's just that when I remade my platforming engine in AS3 I optimized it. I don't use hitTest much in this, rather I use tile based collision detection. So there's a huge speed boost, along with the speed boost I get from just using AS3. Whereas BFF1 and 2 would lag on older computer this one shouldn't lag until I make ridiculous sized levels.
I guess I just said that to look cool lol.