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Skeik
Matthew @Skeik

Age 32, Male

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University of Toledo

Ohio

Joined on 6/19/05

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DEV BLOG?!??!?!

Posted by Skeik - November 21st, 2008


Let me go ahead and steal i-smel's idea. I'm gonna write a dev blog, lol. I'm making a side scroller, it's going to be a total revamp of the old game I made, Gradium. In this game I'm doing all artwork and coding by myself, and so far it's going good. I usually get coded out when just going code by myself, and when the artist isn't there I have to make do with place marking stuff. But doing it all by myself is kind of exhilarating, because I have full control over everything.

Use the Arrow Keys, and Z to shoot (sorry for those with those Euro keyboards, there WILL be easy button change in the game, I'm programming it that way)

11/21/2008

This is what I've got so far. I have the basic movement engine done, and a lot of stuff going on that you can't see. I'm not very good at drawing, but I think I'm making the whole thing work. 3 enemy ship designs are done, and the enemy ships are going to be made of the colors Blue and Grey while you're ship is Red and Grey. In the end I want to have about 4-6 ships for the player to choose from, and each choice should really change how you play the game.

Like right now, you're using the ship that has the most average gameplay. Dodge bullets, shoot, etc. In the end this ship will be one of the only ships that can level up based on how many enemies you kill. That's how this ship is going to work.

Another ship, called the duck, will have no leveling up, but will have some seriously epic weaponry. But the ship will be huge and clunky. To combat the clunkiness, the ship will have a rechargeable shield. The ship will absorb all bullets, but if another ship hits you you'll take damage.

Also, all ships will possibly have places where you can equip items into them, items that increase speed, damage, shooting speed and such, but I'm not exactly TOO sure about that.

My friend and I came up with quite a bit of ideas for the game, but I don't want to talk about everything. I would really to have this game out before the 5th of December, so that's the deadline I'm shooting for. This is also going to be my first game in AS3.


Comments

black people aren't aloud in space

It's lookin good man! can't wait to see the next updates for this

I could a lot o shit, but what the fuck it's late, so I'll just say SOME shit:

Please don't have the upgrade system of the game just increase variables like speed, damage, fire rate etc. It's so predictable and boring- There's nothing to look forward to there. You've got a great opportunity with a simple game like this to go nuts. Like- I used to have this game called Stargunner; it was a simple by-the-numbers side-scroller like this, but it had this weapons store full of AWESOME WEAPONS you could clip onto your ship. For example you had the standard laser, and a double laser. There was also a spread shot, a rifle you could charge up and blast, a turret you could have stuck on that fired at guys automatically, a flame-thrower type thing where you had to be close to the enemy, a zig-zag laser that ricochet'd off the floor and cieling, a lightning bolt that shot straight down below you, a little satelite that orbited you, a load of engines that made you go faster, homing missiles, some kind of boomerang, a grappling-hook thing that'd latch onto enemies and weigh them down so they crash into the floor- It was fucking marvelous, I bought them all eventually.

Also, have a load of the same enemy fly onscreen in a synchronised curl, I love shooting those.

lol, my friend actually drew a design for a flamethrower ship that I was thinking about putting in the game.

I want to have some cool stuff like that, and I'm going to check out that Stargunner game. The only ship that would upgrade generic-like would be the ship shown in the game right now. I'm going to try implement that grappling hook and charge shot now that I heard about it XD. I want to get a lot of stuff in but I don't want the game to get too bulky, and people to get turned off by it. I remember playing a few flash games that had so much stuff I could do that I didn't feel like learning it, and I just shut it off.

Thanks for the input :D

I would write a dev blog, but my tendency to write small posts like, "I good. Me make more." Defeats the purpose.