So yeah, I came out with Adventure Al with my partner Decade today, and I must say I am ashamed, lol. The AS in that game is atrocious, and I could've done a lot better, but I guess I didn't really have enough time or enough passion to do it. For the past few games I've done, BFF2, BFF1, and adventure al, there have always been some huge scripting errors, and I'm getting sick of myself because of it. I'm no longer going to release my stuff half finished, and I'm going to put the polish into my games needed for them to come out right. If someone gives me a suggestion on how to make a game better, I'm not going to pass it up because it's too difficult to do, or simply because I can get by not finishing it.
So yeah, expect some great things from me in the next few months >:(. here goes the update.
11/28/2008
I think it's smarter to add the new stuff to the top so people don't have to scroll down.
This new update shows one of the few Ships I've been working on, along with almost all the enemies so far. I need to work on my level design, and getting the ships that come out to be well placed and shiz, but that can come after all the game mechanics are worked out.
The new ship is a Flamethrower, and it's very powerful up close. The further away you are the less damage it does, and when bullets eventually start flying every where, you won't be able to get into the enemies faces like you can in the demo as of now. As you get further away it does less damage too. How do you guys like this ship? Next week, I'll show you the other one I'm working on at this moment in time.
I really want to spice up the enemy designs, and have a constant stream of new enemies coming. There's a lot of shit you can do with enemies in a space shooter, and I'm going to try to get as many enemies in there as I can, as unique as I can.
So yeah
This is what I've got so far. I have the basic movement engine done, and a lot of stuff going on that you can't see. I'm not very good at drawing, but I think I'm making the whole thing work. 3 enemy ship designs are done, and the enemy ships are going to be made of the colors Blue and Grey while you're ship is Red and Grey. In the end I want to have about 4-6 ships for the player to choose from, and each choice should really change how you play the game.
Like right now, you're using the ship that has the most average gameplay. Dodge bullets, shoot, etc. In the end this ship will be one of the only ships that can level up based on how many enemies you kill. That's how this ship is going to work.
Another ship, called the duck, will have no leveling up, but will have some seriously epic weaponry. But the ship will be huge and clunky. To combat the clunkiness, the ship will have a rechargeable shield. The ship will absorb all bullets, but if another ship hits you you'll take damage.
Also, all ships will possibly have places where you can equip items into them, items that increase speed, damage, shooting speed and such, but I'm not exactly TOO sure about that.
My friend and I came up with quite a bit of ideas for the game, but I don't want to talk about everything. I would really to have this game out before the 5th of December, so that's the deadline I'm shooting for. This is also going to be my first game in AS3.
Fawx
Next few months?! D:
Skeik
I have like 3 games I'm working on, lol.