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Skeik
Matthew @Skeik

Age 32, Male

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University of Toledo

Ohio

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BFF3, Shark City, Huje Adventure and Stuff

Posted by Skeik - January 20th, 2010


Hey.

BFF3 is coming out soon, Shark City (Sequel to Shark Mountain) will be here before the end of April. I hope that Miami Shark won't impact it, and I also hope there's no other shark games released around the same time.

But I try to provoke some kind of discussion when I make a front page post (and I feel like a narcissist when I just post and update on my stuff) so I'm going to talk about Huje Adventure.

A lot of times, at least from personal experience, making new concepts for games is hard. It's something I really suck at. I have a lot of respect for Glaiel, Edmund Mcmillen, Johnathan Blow, Tom Fulp, 2D Boy, Komix, and all those other guys who make these games with entirely new gameplay mechanics. There are a lot of them so it's hard for me to list.

Looking over my past games (the ones that I came up with the concept for), a lot of them are just spins on old game genres, without much originality in their gameplay. They don't do anything new. It takes a lot of creativity and skill to come up with ideas like Closure, Braid, Tower of Goo and Gish. Well, at least, I lack some of that creativity.

Which brings me back to Huje Adventure. Well, not Huje Adventure by itself but games that are like it. It may not be a perfect 10 game but I thought the mash-up between Tower of Goo's mechanics and Gish's mechanics was something I would never be able to think of. Using the goo to make towers that you use in platforming was pretty fun, and could make for interesting puzzles (I haven't played through the whole game yet). But it seemed to be getting flak in a few reviews because of the fact that it was a mash-up.

So what do you guys think about games that are mash-ups in between two other unique gameplay concepts?


Comments

I think mash-ups are fun... Tuper Tario Tros. for example combined two of the most popular games of all time (Tetris and Mario), so it was pretty crazy that no one ever thought to do that before. Plus the mash-ups themselves can spark all sorts of new ideas... Like I wonder how many people are now wondering how they can merge puzzle dropping and platforming in other new ways, or maybe they are wondering what other classic games could be merged that way.

I forgot about Tuper Tario Tros lol. But I like mash-ups too, it was just bothering me how everyone called the guy a ripoff when I thought his idea was pretty original, even though it could've been executed better.

I wonder if you could do something like Tuper Tario Tros except with platforming. Maybe like Tetris Plus with multiplayer, or one of those match-3 games.

how the hell av you gone n made a trilogy? whenever I finish a game I never wanna see it again, nevermind make two more.

I made a game that was a mash-up once. Mighty Tower is basically Meat Boy+Gravity Hook divided by what makes both those games actually fun. I felt fine about it cos I never got it sponsored or ads or nothin.

I didn't feel like I did good enough the first two times so I'm trying to make a final one that's great lol.

I had fun playing Mighty Tower, I just wish there was some variation/power-ups.

I'm trying to make a game right now that is a ripoff of Cave Story in terms of gameplay but will have hopefully unique and fun concepts everywhere else, including the worlds, stories, and items. I guess that doesn't exactly make up a match-up but it is essentially one game being morphed with other ideas into something fairly different. In the end, it'll still be looked at as a Cave Story ripoff because of the gameplay, but as long as it's fun to play and is a new experience, I don't think that's a bad thing.